Condenser Microphone Hyperx Quadcast
Blender version: 2.83
Objects: 39/39
Verts: 268.233 Faces: 224.694 Tris: 516.036
Working modifiers
- Subsurf
- Bevel
- Solidify
Microphone objects are mapped into single map. Texel density is even. Wire is mapped separately. Icons and textures are placed into separate folders.
3density
Visit WebsitePublished | about 4 years ago |
Blender Version | 2.83 |
Render Engine Used | Cycles, Eevee |
Misc Data | UV'S Unwrapped, Low & High Resolution, Normal Mapped, Textured |
License | Royalty Free |
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message
Tags:
condenser, light, microphone, equipment, device, energy, Metalic, recording, plastic, PBR, mic, audio-device, technology, stereo, black