Moving and manipulation
The whole model is easy to move/rotate by selecting either the "tubular_device" group or the "tubular_device01" object, which is the root parent.
Textures and materials
Three maps are included:
- device_diffuse.png - for diffuse and glossy shaders, used by "steel3" and "plasticB" materials,
- device_mask01.png - for mix shaders, used by "steel3" material for masking glossiness,
- device_mask02.png - for mix shaders, used by "steel3" material - optional map for giving the worn-out look.