Cliffpack -[Granite Sea-Weathered Cliffs]
short answer: no
long answer: well, since the generator generates all the geometry that will be baked into the lowpoly normal and curvature you can easily obtain 2+M poly per object if you enable all the displace steps in the generator, but as soon as you freeze the model and decimate it it's fine, just like you would optimize a sculpted model in a regular workflow
while the assets have optimized geometry and UV unwrap they are not game ready, meaning that the color/roughness/bump textures have not been baked to avoid texel density issues. future iterations will be gameready as soon as i figure out the right pipeline
Choose a product version:
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$35 cliffpack + cliff and pillar geonodes generators
the assetpack shown in the page + two blender files for the two types of rocks generators in geometrynodes 3.3
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$15 cliff/pillar geometry nodes generator
the two generators alone, no optimized assets, only the nodetrees files
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$25 cliffpack -[granite sea-weathered cliffs]
20 pillars+16 cliffs+5 grass clumps asset pack
Dev Fund Contributor | |
Published | about 2 years ago |
Blender Version | 3.3 |
Render Engine Used | Cycles, Eevee |
Misc Data | Uvs-Unwrapped, Normal-Mapped, Textured |
License | Royalty Free |
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