Cell Fluids

by specoolar in Modifier Setups


Item Rating

This item has an average rating of 5 from 20 ratings by the community.

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  • Radiant Mantra
    about 1 year ago

    I highly recommend this addon to people rendering with eevee, the fluids look great and run great for realtime.
    Not everyone has the hardware or time to render on cycles, and for a quick render, this is fantastic. The Addon makes it super easy to use.

  • Harald Thingelstad
    about 1 year ago

    Pretty darn good for what it is.
    If there could be one feature I wished for, it was an ability to work with a Flip Fluid (or other) domain for an area where high detail is needed. So if you placed a Flip Fluid doman inside a cell fluid domain, Cell Fluids handled in- and outflow for the Flip Fluid domain. It's probably a lot of work, I would agree to that, but it would be awesome for troublesome areas close to camera.

  • Camille
    about 1 year ago

    Really impressive, but unfortunately not usable with octane, because it seems that the animation can't be baked. It's also not possible to bake via alembic .abc, that's probably why the animation can't be rendered on octane. Would be nice if we can cache the animation in Blender.

    It would be also great to have more control with the foam.
    Sad I can't use it because it can't be cache :_/

  • Maarten
    about 1 year ago

    Just got it and it instantly worked and was immediately fun and easy to play with. This will be such a time saver for so many things where we don't need all perfect simulations and all natural details and just want a quick water setup that looks beautiful nevertheless. I also love the option to 'freeze' the water model and let it repeat the flow. That's very useful! Thanks a lot for this great work!

  • Achim Reese
    about 1 year ago

    It's really a game changer for me. It runs in real time and reacts very realistically with its environment, for example when you put a stone in the river. I can't wait to use it in my current project.

  • Tim Masin
    about 1 year ago

    I´m very impressed. It has some limitations but this is really a game changer!

  • Nello
    about 1 year ago

    Great stuff,
    Could you add some parameter to control how much time the foam will be visible ?
    I think now the foam disappear too quickly.
    thanks!

    • Shahzod

      about 1 year ago

      Thank you. I will add more controls in the future updates

  • Marcel
    about 1 year ago

    Really nice little tool. Works perfect in realtime!

    • Shahzod

      about 1 year ago

      Thank you!

  • Batangka
    about 1 year ago

    This is so much fun ,fast ,and the flow map baking is really good to make fluid flow scene

    • Shahzod

      about 1 year ago

      Thank you for the review!

  • Pete Burges
    about 1 year ago

    This is unbelievable. OK, it's not true fluid in the way that Houdini might generate, but it's quite convincing-and yes, it runs in real time and you can bake out the sims as meshes with flow maps! For games, and for renders where you don't need to see actual droplets, this is absolute gold. I did so many projects where this would have saved me many days of tedious fluid simulation and I can't wait for a reason to use it.

    • Shahzod

      about 1 year ago

      Thank you! Glad you like it!

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Choose a product version:

  • $20 Full

    Full version

  • $0 Free Demo

    Contains pre-baked Flowmap demo and shaders for Unity and Unreal.

Sales 2600+
Downloads 2600+
Customer Ratings 20
Average Rating
Dev Fund Contributor
Published about 1 year ago
Blender Version 4.2, 4.1, 4.0, 3.6
License Royalty Free
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