Cartoon House

by Evermore3d in Models

Cartoon House
-  Low-Poly Real-time based model -

Native format: Blender 2.79

File formats included : .FBX .Obj .3ds .unitypackage

Polycount information:
3.347 Quads  
0 Triangles
4.500 Vertex
6.700 Polygons in total


Native File Stage Workflow Blender 2.79

2 Area Lights & HDRI Environment (free HDR included)

Render Setup in CYCLES GPU - Principled BSDF Shader nodes.

- Ambiente Occlusion

- Multi-Element Model and Material

- Unwrap Overlapping on repeated objects:  Windows, Fence parts,  Pine tree Leaves.

Sized  based on a human mesh  1,80m tall

2,80m  per floor  more or less* (cartoon model isn't based on real architecture)


Hand painted textures as fixed bitmaps non-tiled

4 Elements in total

House element Single Uvwrap ( roof mesh, walls mesh, windows and other elements mesh) 4096x4096 Png Maps ( Difuse albedo, Normal Map, Specular map, Glossy Map).

Pine tree (1 leaf UV repeated mesh, Trunk) 2048x2048 TGA difuse map with alpha channel 2048x2048 Png maps (Normal Map, Specular Map, Glossy Map).

Fence Single block mesh repeated with overlaping and single texture 512x512 Png Maps (Difuse Albedo Map, Normal Map, Specular Map, Glossy Map).

2048x2048 Png Maps (Difuse Albedo, Normal Map, Specular, Glossy).

All materials including  Specular .TGA files with Glossy in Alpha Channel  ( Unity 3d )

Model Previews:

Renders from Blender  and Sketchfab

Check supporting items to see the realtime model preview

Dev Fund Contributor
Published almost 6 years ago
Blender Version 2.79
Render Engine Used Cycles
Misc Data UV'S Unwrapped, Low & High Resolution, Normal Mapped, Textured
License Royalty Free
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