Cartesian Coordinates Art
The Mesh looks not perfect, what can i do?
After applying the Geo-Node Modifier,
you should use the function "merge by distance" to be sure there are no
overlapping vertices (or use the Node "merge by Distance" inside the
Node Tree) It is already integrated, but sometimes you have to make some "smooth" operation like "subdivide" or "smooth" the Objects.
The Face Orientation Issue, how to solve?
Because the objects are created with
maths formulas and they are not modelt, the face orientation in Blender
could be "wrong", means the face orientation is not in the way you would
like to have them. XYZ Axis can be shown in the negative way and cause
this problem.
The Material does not change even if i delete the material slot, what happens?
Like in my other setups the Material Slot has NO use until you aply the modifier. The Materials are configured with the "set material Node" in the Geometry
Node Modifier and not with the material slot. If you work with new
materials, you have to change in the "Material" Box in the Geometry Node
Modifier!
Sales | 10+ |
Customer Ratings | 1 |
Average Rating | |
Published | 7 months ago |
Blender Version | 4.0, 3.6, 3.5, 3.4, 3.3, 3.2 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
![](https://d1231c29xbpffx.cloudfront.net/site_assets/support-icon.png)
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message