Cartesian Coordinates Art No.2

by smice in Modifier Setups

This is Version II of Cartesian Coordinates Art - please notice this file needs the latest Blender Version 4.1.1 ++ (!important, the "switch index node" comes with 4.1.!) The difference to version I is that in this Version a large number of formulas are pre-assigned. Using 3 basic switches you can create a total of 25*8*6 = 1200 different type objects from the 25 objects without having to make any changes to the geometry nodes. It is also possible to create round or square patterns using a secondary modifier. Further have many objects a special "Extra Form Slider" this lets easily create more maths transition & forms. Also it’s easy to make animations out of all forms.

You’ll find a set of 25+5 Cartesian coordinates art objects. They are completely build as Geometry Nodes. In the documentation you will find the setup with a explanation for this Node-Tree. It is the setup for the "Basic-Object", so you could go ahead and build based on this Node-Tree your own setup and generate your own equitation, for example with But you will save many hours of work with this Blender File 😀. Like my other Blender maths projects, these objects are pure based on maths equations.

More about those Cartesian coordinates? pls. see the FAQ

!! Important, e-mail registered people who bought the "Version 1", will get this file as an update, please be so kind and contact me !!

Published 27 days ago
Blender Version 4.1
License Royalty Free
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