Brushflow - 3D Normal Map Painting

by Tradigital3D in Modifier Setups


How can I speed up the workflow when working with BrushFlow Studio?

Keep the Render Preview disabled while painting, use a lower Interpolation Density during the creation process, and increase these settings only for the final render.

What's the purpose of the "Random Color per Stroke" feature?

While not directly affecting the normal map, this feature can be useful for creating masks or maps for color variation in post-processing.

How do I achieve the best quality output?

Render your normal map at a high resolution (4K recommended) and save it as a TIFF or PNG to preserve quality for use in other applications.

What's the benefit of using "UV Seams as Curves"?

This feature helps blend seams in complex UV layouts by using them as guidelines for stroke interpolation, resulting in a more seamless final texture.

Can I use BrushFlow Studio for animated characters?

Yes! The tangent normal maps generated by BrushFlow Studio work well with both static and animated meshes in various 3D applications.

Why should I keep curve interpolation disabled most of the time?

Curve interpolation is a computationally heavy process. It's recommended to paint your base strokes first, then enable interpolation for final touches to maintain smooth performance.

What's the difference between the three types of seeds (Stroke Alpha, Interpolation Point, and Interpolation Layer)?

Stroke Alpha Seed changes the alpha texture of individual strokes.

Interpolation Point Seed alters where new interpolated strokes are generated.

Interpolation Layer Seed changes the layering order of existing strokes.

Why does BrushFlow Studio only work with Blender 4.2?

BrushFlow Studio requires the portal node from Cycles, which is only available in Blender 4.2. This ensures optimal performance and compatibility.

Downloads 700+
Published 2 months ago
Blender Version 4.2
License Royalty Free
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