Bronze - Cycles Procedural Shader

by Creative Skipper in Materials, Shaders, Textures


To right setup of node connect :

  1. In your scene File -> Append (shift+F1) -> Select “Metal_Bronze_CGW.blend”->
    1. Material -> “Metal_Bronze_CGW” to load already setup material;
    2. NodeTree - to add only steel node, if you want add it in your material. After that you can add node: Node Editor -> Add -> Group -> Metal_Bronze;
  2. Connect Texture Coordinate node (Object) to mapping sockets in Bronze shader;
  3. Connect outputs to appropriate Material output sockets.

To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)


Sales 20+
Dev Fund Contributor
Published over 5 years ago
Software Version 2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
License Royalty Free
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