To right setup of node connect :
In your scene File -> Append (shift+F1) -> Select “Metal_Bronze_CGW.blend”->
- Material -> “Metal_Bronze_CGW” to load already setup material;
- NodeTree - to add only steel node, if you want add it in your material. After that you can add node: Node Editor -> Add -> Group -> Metal_Bronze;
- Connect Texture Coordinate node (Object) to mapping sockets in Bronze shader;
- Connect outputs to appropriate Material output sockets.
To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)
|Dev Fund Contributor|
|Published||over 5 years ago|
|Software Version||2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93|
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