Bronze - Cycles Procedural Shader

by Creative Skipper in Materials, Shaders, Textures


Instruction:

To right setup of node connect :

  1. In your scene File -> Append (shift+F1) -> Select “Metal_Bronze_CGW.blend”->
    1. Material -> “Metal_Bronze_CGW” to load already setup material;
    2. NodeTree - to add only steel node, if you want add it in your material. After that you can add node: Node Editor -> Add -> Group -> Metal_Bronze;
  2. Connect Texture Coordinate node (Object) to mapping sockets in Bronze shader;
  3. Connect outputs to appropriate Material output sockets.

To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)

Enjoy!

Sales 20+
Dev Fund Contributor
Published over 5 years ago
Software Version 2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message