Bone Nodes
A geometry nodes modifier which enables you to creates skeletons and the like just by extruding and moving vertices.
1 edge = 1 bone.
Plays nicely with other modifiers like Subdivide and Mirror etc.
There aren't masses of parameters exposed but if you'd like something then let me know and I'll try to add them. It's designed to be fast and intuitive rather than anatomically correct!
Published | 3 days ago |
Blender Version | 4.2 |
License | Royalty Free |
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