Bmw Z4 M40I 2018 2019 2020

by Jeremiah M in Models


Thank you so much for buying my BMW Z4 M40i.

If you would like to contact me, support me, or if you run into any problems please feel free to contact me at mondyjay@gmail.com.

Rights

I have never resold another artist's work and I ask you do the same. I have worked hard on this car to help you move your project along and to put a little money in my pocket, you know how it works. Please do not share/giveaway, display as personal work, and or resale this car in any part or form, as to everything else refer to the Blender Market license agreement. 

BUILD NOTES

Built in Autodesk Maya 2018, Shaded with Arnold also shaded in Blender for eevee and Cycles for models SubD 0,1,2. Perfectly modeled for your professional needs, Multiple SubD levels with SubD0 about 50,000 and SubD4 6,500,000. The texture map resolutions range from about 500x300 to 2000x2000.

Started building this car in late November 2018 and finished early December 2018.

The wheel angle of this car should be placed at 1.5


FILES BMW SubD 0 (Rigged) BMW SubD 1 BMW SubD 2 BMW SubD 3 BMW SubD 4

TEXTURE 2 Opacity maps 2 Diffuse maps 1 Emission map 4 Bump maps

FORMATS FBX Blend OBJ

MATERIAL NOTES

Incase you bring this car into another software which doesn’t properly open FBX or OBJ I am listing the materials which use the textures.

aiLic_Plate

aiTail_Light_Inner_Chrome

aiDisk_Breaks

aiTires

aiTail_Light_Bulb

aiUpper_Brake_Light_bulbs

aiUpper_Brake_Light_glass

aiLower_Brake_Light_bulbs

aiRoof

aiWindow_Glass


Again Thank you so much!

Jeremiah Mondy

Dev Fund Contributor
Published almost 6 years ago
Blender Version 2.79
Render Engine Used Arnold, Cycles, Eevee
Misc Data Manifold Mesh (Water-Tight), Rigged, Low & High Resolution, Textured
License Royalty Free
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