In this material pack, you will get 10 realistic procedural materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.
Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.
Stylized Shader Wireframe: The Procedural Stylized Shader is using a Geometry Nodes setup on the object to create the wireframe. You can apply the same geometry node setup that is in the Blender file to your objects along with the stylized shader to get the same look.
Ice and Lava Planets: The Ice and Lava planets both have a lighting rig attached to them, using a sun light and an empty. You can move the sun light around the planet, and the light will always face the planet, and the atmosphere will adapt to the planets lighting position.
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel. Check out the playlist here.
Blender file with 10 Procedural Materials:
- Ice Planet (With Lighting Rig)
- Solar Panels
- Lava Planet (With Lighting Rig)
- Snowy Ground (Using Displacements)
- Avocado Skin (Using Displacements)
- Pumpkin Stem (Using Displacements)
- Pumpkin (Using Displacements)
- Rough Metal
- Cartoon-Stylized-illistration Shader
- Final Renders
- Product Images
- HDRI Lighting
|Dev Fund Contributor|
|Published||about 1 year ago|
|Render Engine Used||cycles|
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