Blender Geometrynodes Bbq / Blender 3.1

by Galan Pang in Models

A Simple example of procedural modeling using Blender Geometrynodes.

Realistic BBQ is built 100% by nodes.

No complicated setup and very easy to follow.

With customizable settings included:

  • the length of the stick,
  • the amount of salt and pepper,
  • randomizing the size of onion and meat.

Require Blender 3.1 Version

Distributing or re-selling the product is prohibited.

Published almost 2 years ago
Blender Version 3.1
Render Engine Used cycles
Misc Data textured
License Creative Commons
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