Ultimate Plastic Shader (Eevee & Cycles)

by DoubleGum in Surfacing


The textures look weird (stretched or squished) on my model, what should I do?

You need to apply scale.
Select model. Hit 'Ctrl+A'. Select 'Scale'.

Do I need to UV unwrap my models to use this shader?

No, the shader uses 'object' texture coordinates, thus, you need not worry about UVs at all.

Is the Lego brick included in the .blend file?

Yes, the one shown in the images.

Why does the 'Edge Wear' doesn't work for me?

Edge Wear is currently not supported by Eevee, everything else will work just fine.

If you are using Cycles, and still are facing a problem, then you need to download the latest 2.79 'Experimental' build from builder.blender.org/download/

Sorry for the inconvenience. I am sure this will be resolved with the next stable Blender release. Thanks for your support. :)

Is this compatible with Cycles and/or Eevee ?

Yes, Blego is compatible with both Cycles and Eevee rendering engines.

Is this a procedural shader?

Yes, mostly. Everything except the fingerprints and scratches is procedural.

Sales 600+
Customer Ratings 7
Average Rating
Dev Fund Contributor
Published almost 6 years ago
Blender Version 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6
Render Engine Used Cycles, Eevee
License Royalty Free
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