Ultimate Plastic Shader (Eevee & Cycles)
You need to apply scale.
Select model. Hit 'Ctrl+A'. Select 'Scale'.
No, the shader uses 'object' texture coordinates, thus, you need not worry about UVs at all.
Yes, the one shown in the images.
Edge Wear is currently not supported by Eevee, everything else will work just fine.
If you are using Cycles, and still are facing a problem, then you need to download the latest 2.79 'Experimental' build from builder.blender.org/download/
Sorry for the inconvenience. I am sure this will be resolved with the next stable Blender release. Thanks for your support. :)
Yes, Blego is compatible with both Cycles and Eevee rendering engines.
Yes, mostly. Everything except the fingerprints and scratches is procedural.
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