Black Kite Animation | 3D Model, Rigging, Blender Model, Birds
Introduction
This is a high-quality Black Kite character featuring a model, textures, hair cards, rigging, and four vivid animations. The model has a realistic muscle structure, and 4K resolution textures are used. Complex feather cards and textures are created in Blender, with the total feather polygons reaching 240,000 faces for a highly realistic effect. The rigging is meticulously crafted to enable flexible body movement control. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, lacrimal glands, nictitating membrane, pupils, eyeballs, tongue, feathers.
Polygons
Body: vertices: 33,452; polygons: 33,198
Lacrimal glands: vertices: 420; polygons: 416
Nictitating membrane: vertices: 1,092; polygons: 1,152
Pupils: vertices: 1,348; polygons: 1,408
Eyeballs: vertices: 964; polygons: 1,024
Tongue: vertices: 246; polygons: 236
Feathers: vertices: 340,993; polygons: 244,736
Total: vertices: 378,515; polygons: 282,170
Project Format
There is a Blender project and an OBJ file.
Textures
JC0O4X0E_BlackKite_Belly_Feather_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_Belly_Feather_Specular.png, 4096* 4096
JC0O4X0E_BlackKite_Belly_Feather01_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Belly_Feather02_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Body_BaseColor.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Body_BaseColor.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Body_Normal.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Body_Normal.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Body_Specular.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Body_Specular.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Eye_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Eye_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_Eye_Specular.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_B_BaseColor.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_B_BaseColor.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_B_BaseColor.1003.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_B_BaseColor.1004.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_BaseColor.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_BaseColor.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_BaseColor.1003.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_BaseColor.1004.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_D_B_BaseColor.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_D_B_BaseColor.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_D_B_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_D_B_Specular.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Normal.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Normal.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Normal.1003.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Normal.1004.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Specular.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Specular.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Specular.1003.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_Specular.1004.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_U_F_BaseColor.1001.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_U_F_BaseColor.1002.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_U_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_Feather_U_Specular.png, 4096* 4096
JC0O4X0E_BlackKite_FingerFeather_F_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_FingerFeather_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_FingerFeather_Specular.png, 4096* 4096
JC0O4X0E_BlackKite_Sclera_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Mask01_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Mask02_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Shoulder_Feather_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_Shoulder_Feather_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_Shoulder_Feather_Specular.png, 4096* 4096
JC0O4X0E_BlackKite_SmallFeather_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_SmallFeather_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_SmallFeather_Specular.png, 4096* 4096
JC0O4X0E_BlackKite_TailFeather_B_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_TailFeather_F_BaseColor.png, 4096* 4096
JC0O4X0E_BlackKite_TailFeather_Normal.png, 4096* 4096
JC0O4X0E_BlackKite_TailFeather_Specular.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root: Controls the entire model, with three customized attributes:
FeatherDynamics_Amplitude: Switches the feather sway on/off.
FeatherDynamics_LeftAndRight: Controls the amplitude for the feather swaying from side to side.
FeatherDynamics_UpAndDown: Controls the amplitude for the feather swaying from up to down.
CTR_SpineRoot_a: Controls the body’s rear center of gravity with seven customized attributes:
Head_Location_Follow: Controls whether the head follows position.
Head_Root_Follow: Controls whether the head follows rotation.
Leg_IK-FK_L: Switches between IK and FK for the left leg.
Leg_IK-FK_R: Switches between IK and FK for the right leg.
Neck_IK-FK: Switches between IK and FK for the neck.
Neck_Root_Follow: Controls whether the neck follows rotation.
Tail_Root_Follow: Controls whether the tail follows rotation.
CTR_SpineRoot_b: Controls the body’s front center of gravity.
CTR_Head: Controls the head.
CTR_jaw_b: Controls mouth opening.
CTR_WingFold.L: Controls the folding of the left wing for quick wing retraction, improving efficiency.
CTR_WingFold.R: Controls the folding of the right wing for quick wing retraction, improving efficiency.
CTR_TailFeaFold: Controls the tail feather folding.
The body has additional controllers to allow for more detailed animations.
Animations
Loopable flying animation at 30 fps, frame range 0-250
Unlooped catch-fish animation at 30 fps, frame range 0-180
Unlooped landing animation at 30 fps, frame range 0-160
Unlooped watching animation at 30 fps, frame range 0-155
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.