Bildeform | Bas Relief Maker From Your 3D Models
Bildeform - Bas Relief Generator Documentation
Table of Contents
Installation
- Open Blender 4.2 or later
- Go to Edit > Preferences
- Click on the "Get Extensions" menu
- Search for "Install from disk"
- Search for "Bildeform"
- Save preferences
Overview
Bildeform is a powerful Blender addon designed to automatically generate bas-relief sculptures from 3D models. It employs advanced algorithms to create sophisticated bas-relief representations, enabling artists to quickly transform their 3D models into beautiful, low-relief sculptures.
Getting Started
- Set Up Your Scene
- Import or create your 3D model
- Position your model as desired
- Click "Set Camera" in the BilDeform panel (located in the N-panel)
- Select your target object in the "Target" field
- Configure Settings
- Adjust Resolution X and Y (default: 2048x2048)
- Set camera Focal Length
- Choose Falloff Method
- Select Mode Generation algorithm
- Generate Bas Relief
- Click "Generate Bas Relief"
- Wait for the process to complete
- A preview will appear in the panel
- Adjust settings as needed
Features and Settings
Camera Settings
- Resolution X/Y: Define output resolution (1-16384 pixels)
- Focal Length: Adjust camera perspective
- Target: Select the object to track and generate relief from
Generation Options
- Falloff Method:
- Method 1: Generates less precise and more rustic transitions
- Method 2: Produces smoother, finer, and more elegant transitions
- Mode Generation:
- Frankot-Chellappa
- Best for simpler models
- Faster processing
- Smoother results
- Kernel Approach
- Better for complex models
- Preserves more detail
- Handles discontinuities better
- Frankot-Chellappa
Limitations and Recommendations
Algorithm Selection
- Frankot-Chellappa Algorithm:
- Optimized for simpler models with continuous surfaces
- Performs best when processing objects with minimal surface discontinuities
- Faster processing time but less robust for complex geometry
- Kernel Approach Algorithm:
- Specifically designed to handle complex surface geometry
- Better preservation of fine details and sharp transitions
- More computationally intensive but handles discontinuities effectively
Best Practices
- Parent multiple objects to Empty or main object for unified control
- Set camera target to parent object for consistent tracking
- Frequent saving prevents loss of work during complex operations
- Apply all modifiers before generation to ensure accurate geometry
Changelog
Version 1.0.0 (November 1, 2024)
- Initial release
- Two generation algorithms: Frankot-Chellappa and Kernel Approach
- Custom falloff methods
- Height map export functionality
- Real-time preview system
- Adjustable relief settings
$25
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