Procedural Battered Metal Material created with Blender's Procedural Nodes.
The material is joined into a custom node group, with many custom settings, like the scale, color, rust, noise settings, roughness, bump, and more!
This material was designed in the Cycles rendering engine, so it works best in Cycles. The material will work in Eevee, but it looks the best in Cycles.
● Procedural Material Blender File
● Final Render
● HDRI Lighting
If you'd like to learn how to create this material yourself, you can watch the tutorial here:
|Dev Fund Contributor
|2 months ago
|Render Engine Used
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