Hey, it's Mike Kaplunow, and this is my huuuge basketball balls pack.
Do you have about 16 minutes? Just watch a long beautiful 60fps video with all the balls. They are beautiful and they're worth it. What? You just watched the video? Cool! Do you know what does it mean? It means that you want to know more. So, here it is.
You'll get 50 new and 50 used balls for basketball. It means that you'll get ONE HUNDRED basketballs with high-quality realistic textures. In other words, every ball has two conditions aka materials, "used" and "new". Isn't it's cool? Yeah, it is. And I'd be happy to be a part of your game.
You'll get textures ready for PBR rendering engines, for Unity and for Unreal Engine for EVERY ball and EVERY condition. And that's not all! Thanks to .SPP files for Substance Painter, which you'll also find in the archive, you'll have the ability to change all what you see for every ball. EVERY and ALL. Colors of every part of the balls, and even amount of roughness and dirt. Also, you can add your own logos on the balls, and export textures for all platforms that the Substance Painter supports for export. And of course you'll get .blend file :)
I wish you good luck with your game and I'm really happy to be a part of it!
*Two types of Normal maps you'll find in separate folder "Normal_Maps" in "Textures" folder ;)
*If you are looking at the ball from a distance or you need the ball to be small, I recommend that you lower the resolution of normal maps in order to get rid of annoying stripes on the ball. But if you need the ball to be close to the camera then leave it as it is, it looks great.