Bactrian Camel Animated | Vfx Grace

by VFX Grace in Models


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Introduction

This Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.


Polygons

Body: vertices 39,106; polygons 39,058

2 Lacrimal glands: vertices 1,080; polygons 1,072

2 Pupils: vertices 740; polygons 752

2 Sclerae: vertices 548; polygons 544

Tongue: vertices 602; polygons 600

Teeth: vertices 18,300; polygons 17,624

Total: vertices 60,376; polygons 59,650


Formats

There is a Blender project and an OBJ file.


Textures

JU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096

JU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096

JU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096

JU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096

JU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096

JU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096

JU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096


Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

CTR_ROOT.L controls the entire model.

CTR_gravity controls the center of the gravity of the body.

jaw_master controls the rotation of the jaw.

CTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.

CTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch.

CTR_belly_a.L/R control breathing of the belly.

CTR_IK_B_ankle.002.L/R control the rotation of the hind feet.

IK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet.

CTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow.

Facial rigging is available.

The non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers.

And more ...


Animations

Unlooped EatGrass animation at 30 fps, frame range 1-200



Loopable running animation at 30 fps, frame range 58-74



Unlooped watching animation at 30 fps, frame range 1-225



Loopable walking animation at 30 fps, frame range 15-60


The hair dynamics are only available in frame range 1-120 of the running animation, and it can be disabled as needed.


Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, and with Render enabled. You can enable the Display if needed.

If this high resolution is not necessary, here are some optimization methods:

Enable Simplify in Render Properties tab when rendering.

Decrease the steps of the Interpolated spine.

Decrease the number of children, and increase the thickness of hair.


Choose a product version:

Published 11 months ago
Blender Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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