Atile
ATile is based on modular design, including the pattern generation, randomizer, round corner Height map and normal map control, tilemapper etc ..
Because of its flexible design, you can use it with more tiles shader.
Quick Start
There are 5 Basic Materials in the demo scene, check the shader nods inside, it will show you step by step to build your own material.
- Basic 01. You can change the ATile node to any ATile pattern without breaking the material, try it.
- Basic 02. Check the Round corner node, try to adjust the parameter
- Basic 03. How to use texture inside Tile.
- Basic 04. Use UV Tilemaps node.
- Basic 05. Use Photo UV to create pixalated Texture.
To use displacement map
- You need cycles render. Enable Experimental features set under cycles render.
- Mesh needs to add a “subdiv” modifier, set to simple, enable adaptive.
- Displacement material settings, set Displacement to true.
- Every time you change the camera angle or displacement parameter, you need to manually update the displacement change for preview, select the mesh have
displacement material, switch to edit mode, then switch back to object mode.
(Keyboard press TAB 2 time)
Use the shader nodes in your blender scene, use File>append, select the ATile sample blender file, under NodeTree, select all the nodes you need, click the Append from Library. Or you can select the Material subfolder, select the base material you want to edit, Append from Library.
There is more nodes information inside /Doc/ATile Version 1.0 Manual.pdf