This Astronaut is created in a low-poly style. I used not too many polygons to ensure good performance, while at the same time not too few polygons to avoid compromising the character's visual aspect.
The rigging is made in such a way that you can easily add your own animations using Mixamo. Additionally, I've added bones for facial animation, allowing you to control the eyes and mouth to add the desired emotions and even make the Astronaut talk!
- 3,861 Polygons
- 1 mesh
- 5 animations
- UV mapping
- PBR material (4k textures: Base color map, Roughness map, Metallic map, Emission map, Opacity map)
|Published||7 months ago|
|Render Engine Used||cycles, eevee|
|Misc Data||uvs-unwrapped, rigged, animated, normal-mapped, textured|
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