Assetify | Process. Bake. Export.
ASSETIFY: From Blender to Beyond
Unleash the full potential of your 3D creations with Assetify, the all-in-one Blender add-on for converting assets into game-web-vr-ar-3dprint-ready masterpieces. Whether you’re a professional game developer, an indie creator, or a Blender enthusiast, Assetify simplifies and accelerates your workflow, allowing you to focus on creativity instead of repetitive tasks.
What is Assetify?
Assetify is a powerful tool designed to convert your Blender assets—whether simple models or complex procedural setups using geometry nodes—into optimized formats ready for e.g. game engines, rendering platforms, VR/AR, and 3D printing. With automated processes for texture baking, UV unwrapping, and asset management, Assetify bridges the gap between your artistic vision and technical requirements.
Features That Set Assetify Apart
1. Automated Texture Baking for Any Assets and Any Quantity
No more manual baking! Assetify handles diffuse, roughness, metallic, normal and alpha textures with precision, creating clean, optimized textures for your assets. It has an Unreal Engine 5 and Unity preset, which bakes and packs textures according to how they would be used for these platforms. Bake multiple materials into a single texture package to streamline performance in any application, or bake materials separately for custom resolutions and UV unwrapping per material or part.
2. Export to Multiple Formats
Export your assets in the most popular 3D formats, ready for any platform:
- FBX: Ideal for most 3D software and game engines like Unreal Engine and Unity.
- OBJ: A universal format for most 3D applications and VR/AR applications, perfect for rendering or archiving.
- GLTF/GLB: The modern, lightweight standard for web-based 3D applications and AR/VR platforms.
- STL: Specifically designed for 3D printing workflows.
3. Collection Management
Organize your assets like never before. Process entire collections, manage hierarchies, and bake/export assets with just a few clicks. Switch between Asset Mode and Collection Mode for ultimate flexibility.
4. UV Unwrapping
Automates creation and packing of basic UV maps for efficient texture mapping. Assetify automates UV unwrapping and ensures compatibility with both static and procedural workflows, saving you hours of annoying, repetitive work.
5. Geometry Nodes Support
Work with procedural assets? Assetify integrates seamlessly with geometry nodes, allowing you to bake and export even the most complex setups into game-friendly formats. It handles any procedural setup with any material setup, as long as a principled BSDF is used as an output. This means you can fully focus on your creative journey, after which Assetify takes care of the annoying part.
6. Mossify Mode
You can enable Mossify mode to bake assets that use Mossify. This allows you to bake assets with the dryness values or custom color values you set in the Mossify modifier, while keeping that luscious detail of the moss assets.
7. Custom Attributes
You can enable Custom Attributes, which actively transfers values from geometry nodes to textures of assets that are used in that geometry node setup. This means that, for example, you can customize your emitter system textures in your geometry node modifier, and transfer them to the used assets' textures for baking by using Assetify while keeping all their beautiful details.
Who is Assetify For?
- Game Developers: Export assets with a few clicks for engines like Unreal Engine 5 and Unity with pre-built baking presets.
- 3D Artists: Easily convert your assets into optimized, baked, reusable assets for any 3D software.
- Web and AR Developers: Build interactive experiences with lightweight GLTF files.
- 3D Printing Enthusiasts: Create precise models for 3D printing using STL files.
- Indie Studios: Save valuable time and resources with streamlined workflows.
Why Choose Assetify?
- Save Time: Automate repetitive tasks like processing, baking, and exporting.
- Reduce Struggles: Assetify takes care of a huge list of annoying tasks. This includes realizing instances, applying particle systems, modifiers, geometry nodes, UV unwrapping, creating image textures, adding textures to all materials, setting up baking parameters, baking (including metallic and alpha values), saving all textures with proper names, figuring out export settings, and exporting.
- Stay Organized: Manage assets and collections effortlessly with the built-in lists. Assetify also separates objects by material and can join selected assets for customized baking and material outputs. The list will also indicate which assets and collections have been baked and exported.
- No More Worries: Never worry about properly exporting your procedural assets ever again. Assetify allows you to keep working procedurally up to the very end, which means you no longer have creative limitations.
- Geometry Node Functionality: Assetify handles geometry nodes, something that is becoming more and more important in Blender's workflow.
- One Tool for All: Whichever asset or how many assets you may have, Assetify handles it all with a few clicks in minutes.
How to Use Assetify
How to Add Assetify to Blender
Things for the Future
I want Assetify to become a part of your Blender experience in a way it can optimize your day-to-day workflow. This means I have some research plans. Think about:
- Exporting Animations
- Additional UV-Unwrap functionalities
- Baking High-Res to Low-Res
- Remeshing or Retopologizing
- Assets → Asset Library Workflow
- Suggestions are welcome!
Ready to transform your workflow? Assetify makes the complex process of asset creation simple, efficient, and fun. Say goodbye to tedious baking, UV unwrapping, and exporting. With Assetify, creating game-ready or print-ready assets has never been easier. What are you waiting for?!
For questions, feedback, or suggestions please join my Discord channel for the easiest way to get in touch!
Discover more products like this
uv unwrapping automated procedural modeling texture-baking baking addon FBX Export unity Unreal Engine Blender geometry nodes 3D Game Assets exporting proceduralism