Assault Rifle Sci-Fi Post Apocalypse Game Ready
Game Ready
Assault Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.
From a concept by Eldar Safin
4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO
- Textures Unreal Engine 4
- Textures Unity 5 (Standard Metallic)
- Plus Textures Unity HD Render Pipeline
Topology
Verts: 101930 | Faces: 101168 | Triangles: 203723
Include LODs
LOD_00: Vertices 101930 - Faces 101168 - Triangles 203723
LOD_01: Vertices 26136 - Faces 29018 - Triangles 30558
LOD_02: Vertices 16474 - Faces 11092 - Triangles 11906
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail
Files format included
.blend
.fbx
.obj
Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles.
If you need any help please feel free to contact me.
Compatible with Unity and Unreal
Dev Fund Contributor | |
Published | over 3 years ago |
Blender Version | 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93 |
Misc Data | UV'S Unwrapped, Low & High Resolution, Normal Mapped, Textured |
License | Royalty Free |
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