Apple Card
Important Notes
- All required textures are packed into the blend file. Should there be any issues with them, there is an included "Textures" folder that contains every texture file in png format.
- Not every material uses a texture map. The materials that do not use a texture map use a simple procedural node setup created using Blender's standard shader editor.
- The name on the card is editable via the included Editable Color Map.blend file (located in the Textures folder). The file contains the elements of the color map laid out according to the object’s UV map. The name can be edited by selecting the name object (named Press TAB with this selected to edit the name) and pressing the TAB key, which will go into the text object’s edit mode. Once edited, render the file using either the F12 key or navigating to Render > Render Image on the top left of the Blender interface. The file can then be saved to the textures folder (or any other location). Back in the Apple Card.blend file, select the card object, enter the shader editor, and replace the Color Default.png image file with the file that was just rendered.
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