Antique Framed Illustration And Mirror

by Ed Ackerman in Models


Illustrated documentation is included with the models.

Description:

These models are of a hand crafted Victorian framed illustration and mirror. The oval shape includes bas-reliefs of leaves along the edge.  The four cardinal points are embellished with a floral motif featuring an ornately decorated palm flanked by leaves.  The framed illustration model contains an illustration called “Rode Bloem” by M. De Gijselaar created in 1830 (CC0 image courtesy of the Rijksmuseum, NL). This illustration is covered by glass.  The mirror model replaces the illustration and cover glass with a mirrored surface.

Usage:

The models are contained in a single .blend file with all textures/images/materials packed inside.  To use either one in your scene, you can append it as follows:

Go to the File Menu and pull down to Append

Find the “Mirror_and_Illustration.blend” file and Double Click on it.

Double Click on the Collection icon.

Select either the “Append_Antique_Illustration or the “Append_Antique_Mirror” collection and Click Append.

Note that the model components are parented to a master Empty Item represented by the large labeled axis.  You can move or rotate the Empty to adjust the location and orientation of the model.

Technical:

The Antique Illustration and Mirror were modeled in Blender 3.4 and they use PBR shaders with some procedural adjustments to color and roughness.  Geometry nodes are used on some of the components and therefore these models can only be used in Blender 3.0 and above.

Dimensions:

Illustration  H  24” (61 cm)  W  19” (48.3 cm)  D 1.34” (3.4 cm)

Mirror  H  24” (61 cm)  W  19” (48.3 cm)  D 0.83” (2.1 cm)

Vertex Count:  Illustration 46,218  Mirror 45,700

Face Count:  Illustration: 61,452  Mirror 60,902

Textures:  1k/2k/3k  PBR with procedural adjustments to color and roughness.

Subdivision modifiers are used on some of the components too make the rendered result smoother.  These modifiers will display when rendered, but are not currently set to display in the 3D viewport.  They can be enabled by clicking on the viewport icon in the modifier properties tab for each part.
Images were rendered in Cycles.  All materials work in Eevee as well.  If you are using Eevee for your rendering, you need to make sure that Ambient Occlusion and Screen Space Reflections are enabled in the Render Properties tab.
Published over 1 year ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
Misc Data Uvs-Unwrapped, Textured
License Royalty Free
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