Antique Bird Cage

by Ed Ackerman in Models

Illustrated documentation is included with purchase.

Please note that some materials used in this model make use of the Color Mix node.  If this model is to be used with Blender 3.4 and later, the Color Mix node will automatically be converted to the newer Mix node which replaces it, and should look and render fine.  However, once converted and saved with Blender 3.4 and later, the material will no longer work with Blender versions prior to 3.4.


This is a model of an Antique Victorian bird cage of French European design.  The cage is made of a bronze metal with a slightly aged patina.  It features a large swing perch as well as a perch bar, two feeding cups and a small parakeet.  The cage has a bell shaped top hanger ring.  This model would look great as a curiosity or decorative object in any period or contemporary scene.  For Blender 3.0+ only.


This model makes use of Geometry Nodes features that are only available in Blender 3.0+  The model is contained in a single .blend file with all textures/images/materials packed inside.  To use it in your scene, you can append it as follows:

Go to the File Menu and pull down to Append

Find the “Antique_Bird_Cage.blend” file and Double Click on it.

Double Click on the Collection icon.

Select the “Append_Bird_Cage” collection and Click Append

Note that the model components are all parented to a master Empty Item represented by the large labeled axis.  You can move or rotate the Empty to adjust the location and orientation of the model.


The Antique Bird Cage was modeled in Blender 3.1 and uses Geometry Nodes and instancing which helps to keep the vertex count down as much as possible while allowing small details which can make this model more realistic in extreme close-up.  It uses PBR shaders with some procedural adjustment to color.

Dimensions:  Height  26.2” (66.5 cm)  Diameter  14” (35.6 cm)

Vertex Count:  163,124

Face Count: 160,736

Textures: 2K, 3K PBR with some procedural modification to color.

Subdivision modifiers are used on some of the components to make the rendered result smoother. These subdivision modifiers will display when rendered, but are not currently set to display in the 3D viewport.  They can be enabled by clicking on the viewport icon in the modifier properties tab for each part.

Images were rendered in Cycles.  All materials work in Eevee as well.

Published about 2 years ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Textured
License Royalty Free
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