Anti-Tile

by Thatimster in Surfacing


This is a "seamless" texture:

Seamless images are great, until you scale them up 5 times and you can see the repeating pattern.
All seamless textures have this flaw. 


Introducing...

Anti-tile is a one-click addon for instantly removing tiling patterns from any image!


Features:

  • Triple layer procedural blending
  • Individual layer control
  • Per object randomisation
  • 1 click deployment and removal
  • Simple controls
  • PBR workflow
  • Debug Mode
  • Anti-Seam Support


Before vs After

(UV scale = 3)

Anti-tile uses per-object randomisation along with advanced triple layer blending to give you perfect results every-time. 


Individual Layer Scaling:


Individual Layer Offset:

Same object, same results:

Worried about normal maps not lining up with diffuse maps? Anti-tile, provides a same object, same mapping policy. Same random + same shift = same mapping.


Same material, different results:

Anti-tile automatically applies randomized mapping for each object, even with the same material.

Simple deployment and removal

No complicated dependencies or generated files. Just 1 click to apply or remove.

PBR workflow

Add anti-tile to multiple images and maintain mapping across all of them in 1 click, PBR anti-tiling has never been easier.


Simple Controls

  • Shift: Displace the procedural blending until it looks best.
  • Noise Scale 1: Control the size of first blend layer
  • Noise Scale 2: Control the size of second blend layer
  • Image Scales: Control the size of each image layer
  • Offset 1: Control the offset of layer 1
  • Offset 2: Control the offset of layer 2

What you get:

  • Anti-tile Addon
  • User Manual
  • Free lifetime updates
  • Good karma for supporting the Blender Foundation :)


Update Log:

v1.71:

Blender 4.2.0 extensions support.
Better stability.

    v1.7:

    • New Multi-layer offsets for tiled textures

    • New custom defaults in the preferences window
    • Support for node frames
    • Updated user manual

    v1.6:

    • Video Texture now supported
    • Applying Anti-Tile while inside node group now supported

    v1.53:

    • Box Mapping now Supported
    • Fixes for Color space incompatibilities with Blender 2.79

    v1.52:

    • Introduced Support for using the Anti-Seam node group instead of an image.

    v1.51:

    • Fixed issues with deploying on multiple textures at the same time
    • Restored uniform parameters control

    v1.5:

    • A big update to the addon code structure and control.
    • Removed random field
    • Added Image scales field to control individual layers
    • Added Dual Noise scale control



    v1.42:

    • A small fix that was causing issues with 2.81


    v1.41:

    • Version Numbers aligned
    • Blend property from box mapping is maintained.


    Eevee v1.4:

    • Bug fix that was stopping Anti-Tile from functioning inside 2.80 due to API change.
    • Better packaging
    • Documentation update


    v1.5 / Eevee v1.3:

    • Anti-tile can now be applied inside node groups regardless of depth (node group inside nodegroup).
    • Bug causing console errors when deleting object now fixed
    • Better node group removal using native garbage collection


    v1.4 / Eevee v1.2:

    • Major bug fix, duplicated anti-tile materials can now be removed without unlinking node group from other materials.
    • Updated description, moved panel to correct tab in 2.8
    • Minor bug fixes
    • Super Texture support!


    v1.3 / Eevee v1.1:

    Anti-tile now will connect texture coordinates automatically when applying anti-tile to a texture. Previously many people did not initially connect texture coordinates which caused textures to not display after Anti-tile was applied. Anti-tile now takes care of everything behind the scenes :)

    Blender 2.8 Eevee Full Support:

    Get Fantastic looking textures in seconds with the new real-time render engine in Blender 2.8

    v1.2: 
    - Polling bug fix
    - Neater node layout
    - Texture blending debug output: Determine exactly how triple layer texture blending works on your object! No more guessing!

    - Uniform texture mapping: Set the same mapping for multiple images on the same material, update only 1 field to set all of them!


    v1.1Added multiple image selection support. Simply select 1 or more images and convert them all at once. Same applies for removing anti-tiling!


    Sales 1200+
    Customer Ratings 14
    Average Rating
    Dev Fund Contributor
    Published about 6 years ago
    Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.79, 2.78, 2.77
    License GPL
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