Anatomy - Complete Human Skeleton

by francescomila in Models

Complete Human Skeleton: 30 objects (each one with its pivot-point placed, so you can easily animate / transform it, group it, or provide it with Armature and Bones), 10 Materials (Skull; Jaw and Teeth; Spine; Cartilages; Ribs; Sternum; Scapula and Clavicula; Pelvis; Arm, Forearm and Hand; Femur, Patella, Tibia, Fibula and Foot) with separate overlapping UV Layout maps and PBR Textures set; objects are separate, loose parts, so you can further separate the ribs or the hand / foot bones. You can apply a MeshSmooth / Subdivision Surface modifier to each part to further smooth it, too.

Objects (with the following names in the 3D model, so you can easily find them, using the _l and _r suffixes for left and right in case of x2 models; see preview images): Skull, Jaw and Teeth, Clavicle (x2), Scapula (x2), Humerus (x2), Radius (x2), Ulna (x2), Hand (x2), Spine, Ribs, Cartilages, Sternum, Pelvis (x2), Femur (x2), Patella (x2), Tibia (x2), Fibula (x2), Foot (x2). Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

This is a quads only, no poles 3D Model. This one is meant to be used in archviz or product shot renderings (you can use it even to produce stock images and illustrations to be sold on stock image websites).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX (VRAY) archives, along with scene files.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in  V-Ray 3.60 for 3DS MAX 2013 (native file format); in particular, you can find 13+ promo images in this description:* nr. 1 rendered in Cycles* nr. 2 rendered in V-Ray 3.60;* nr. 3-4-5-6-7 rendered in Cycles;* nr. 8-9 are wireframe images;* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;* nr. 12 is a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60;* other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials); other: png with Alpha.

30 Objects (meshes), 10 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS ONLY, NO POLES; 84905 vertices, 84597 quad faces (169194 tris).

Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

IMPORTANT --- Main renderings made in V-Ray 3.60 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!