Aircraft Engine V-Type
A1. The native file is a .blend, however you'll find a .fbx, an .obj & .mtl, a .gbl and an .stl file format included with your purchase.
A2. This 3D model was modeled inside Blender, however the texturing process was completely done using the most recent version of Adobe Substance Painter for the highest quality possible.
Even though this project was intended to indulge in the realism aspect of the renders, therefore Cycles was the main engine, this model can easily be used under the Eevee rendering engine, since the materials are quite easy to fiddle with inside Blender's node based material adjustments.
A4. Yes! I've spent quite a fair deal of time to ensure every model is uv unwrapped since this is a necessary aspect of the process to make the models usable outside Blender environment.
The textures for this model are 2048x2048.
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