[Addon] Material Preview
Have you ever thought about how cool it would be to switch between base color, metallic, roughness and normal map with one button on all selected objects?
All you need is a bsdf node and the corresponding nodes connected to it
This works on procedural materials too.
The main thing is that the bsdf node should be one and located at the very end of the node tree before output
Also in this addon there are several more cool features, such as a procedural checker map, random colors for all materials, texture reduction, reload textures and searching for them by name, followed by displaying
You can read more about the Material Preview addon in the documentation
connects BSDF node to output |
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connects base color to output |
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connects roughness to output |
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connects metallnes to output |
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connects normal map node to output |
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Flip Normal Map Green channel |
show procedural checker map |
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connect the selected UVmap to all textures 1-5 selected by number UV map is connected0 - cleans up region selected the UV map |
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connect the texture to the selected name |
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Set Random Color for each materials |
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Reduces the resolution of textures for selected objects by 2 times (does not save them) |
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Reload Image LMB - reload image for selected objects |
Release Notes MaterialPreview
1.2- Added a random color button for each material
- Added reduction of textures on selected objects x 2
- Added the ability to reload textures only for the selected object
1.1- Set brightness of Base Color, Roughness, Metallic viewer to compensate for Film and CM exposure
- Added more information when there is an error when the color, roughness or metallic is not connected
1.0- Release Version
Sales | 20+ |
Dev Fund Contributor | |
Published | over 3 years ago |
Blender Version | 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6 |
License | GPL |
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