Z-Shot

by Shape-Shift in Addons


Z-Shot turns 3D objects into alpha brushes, trims, masks, decal textures or icons. Blender 4.1 ready.




Lightweight and straightforward

There is no preparation like scene setup, camera placement or fiddling with shaders necessary – simply choose a mode, adjust your output settings, hit the render button, and it's done.
Canvas size and aspect ratio are handled automatically with a few comfortable settings. 


Fast and effortless results

Rendering usually does not even take a second. Currently, the following modes are included:

  • Alpha Brush
  • Height
  • Normal
  • Curvature
  • Ambient Occlusion
  • Vertex Color
  • Opacity
  • BSDF Base Color, Metallic, Roughness, Emission, Alpha
  • Custom (do your thing while Z-Shot holds the camera)

You receive either sRGB, linear grayscale or linear color images depending on the render mode – don't worry about color space shenanigans. Output file formats are either EXR (16/32 Bits), TIFF (8/16 Bits) or PNG (8/16 Bits).


Channel Packing

Easily combine your existing or previously rendered maps in channel packed RGB(A) maps with the Channel Packing mode. 


Links & Support

Online documentation
FAQ
Join Discord server
Thread @ Blender Artists
Mail


1.1.0 Release notes:

General:

  • New render mode: BSDF Alpha (transparency)
  • Better handling of disabled objects
  • New option: Use Dithering
  • New option: Pixel Filter Width
  • UI Tweaks

Fixes:

  • Channel Packer: Cancel operation if source image cannot be found
  • Issue when rendering Height set to 'Individual'

Choose a product version:

Sales 80+
Published about 2 months ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3
License GPL
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