Swingy Bone Physics

by Ehcya in Addons


Swingy Bone Physics

(Version 1.7 is now available!)

NEW in 1.7.0: BONE LINKING:


An easy-to-use, artist-friendly bone chain physics solver for Blender. Add physically based animation to hair, accessories, cloth, wires or other items you want to move around in a few clicks!


Features Highlight:

(Check out the wiki for more details)

- One-click process to create physically simulated bone chains:


- Bone tied collision volumes to collide with the chains:


- Add several colliders at once in a few clicks:

- Several parameters to adjust the physics behaviour. Select several bones to put the same parameter values to all of them:


- Visual helpers with fully customizable colors in the 3D viewport:


- Several amplitude constraints profiles to have more control over the bones' maximum rotation:



- Wind simulation to add some external motion to the chains:

- Parameter keyframing for advanced custom behaviour:


- Simulation baking to standard keyframes in one click:

- A powerful curve editor to fine-tune physics parameters and wind behaviour:

If you need to bring more life to your rigged character parts/assets, Swingy Bone Physics is just what you need!

History: As I was watching several technical presentations from big Japanese studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone chains were used in a lot of productions for hair, accessories, cloth etc. However I couldn't find an equivalent bone based solution in Blender that had everything needed so thought it could be very useful to make one!

Capcom RE2019 Technical Presentation

CHANGELOG:

The changelog can be found here

$14.79

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Details
Sales 900+
Rating
23 ratings
Dev Fund Contributor
Published about 1 year ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
License GPL