This is model based on the actual helmet used in different army. To respect the real proportions and the real curvature of this headset, I use photogrammetry and retopologized it. All the parts are modeled and shaded in a way to optimize the render time and the use of it in a production Workflow.
Ready to render with all 4k textures created in substance-painter. This model is waiting to be included in your projects.