Sanctus Liquid Works - Procedural Materials And Assets
ABOUT
Sanctus Liquid Works is a collection of more than 130 Liquids Procedural Materials and geometry nodes generators. The perfect companion for all your liquid simulations and renders.
-!- It's important to note that it is not a liquid simulator addon, the animations here are just to showcase the materials. -!-
Everything about Liquid Works
PROCEDURAL MATERIALS
A wide range collection of more than 100 liquid materials ready to quickly improve your liquid renders
CAREFULLY CRAFTED
Volumetric Shaders look very different at different scales, that's why Liquid Works has a unique way to make volumes and subsurface materials look the same in different scale scenes
GENERATORS
Useful liquid related Gometry Nodes Generators to add even more details to your liquid renders in 1 click
HOW TO USE IT
Sanctus Liquid Works can be used as a Stand Alone product in a Blender Asset Browser compatible format or it can be installed as an expansion pack in Sanctus Library addon incorporating all the assets in the pack.
DOCUMENTATION AND SUPPORT
Constantly updated documentation and support with a dedicated Discord Server
Check the documentation
Join our Discord to meet other Sanctus Library users and get support whenever you need.
GET MORE FOR LESS
If you own Sanctus Library (personal, commercial or studio versions) you can get this pack with a 40% discount using the code slexpansion.
Important Information
-Sanctus Liquid Works is not a liquid simulator, it's a combination of procedural liquid materials and geometry nodes assets and tools ment to be the perfect companion for liquid renders and simulations.
-Some of the assets, specially the foam materials can get heavy and are not supposed to work in real time in the viewport. You can hide them while working in the viewport.
-Volumetric Shaders requiere a minimum of 4 Volume Max Bounces in the render settings or they will look too dark.
-All materials are CYCLES only.
-All the renders I created where using an RTX 3700, 32GB and a Core i7 PC.
-Some of the colors like in more saturated colors, specially yellow and orange, like in the Orange Juice and Honey are not possible to achieve in the viewport using AGX, so I designed the materials using Filmic. You can always use AGX and color correct in post.
CONTENT
The product contains 2 files, one is the Asset Browser Compatible Stand Alone version, the other is the Expansion for Sanctus Library version.
MATERIALS | 111 | ||
---|---|---|---|
GENERATORS | 8 | ||
OTHERS | 12 |
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