Realistic Zombie 01 (Rigged)
Optimized 3d model with for games and animation
- Morph Target for face animation;
- Face rig for more realistic zombie animation; Tutorial 1 https://www.youtube.com/watch?v=Zw8Z4jJiWvk
- Full compatibility of the Mixamo library with the character (Unreal Engine 5 Rig); Tutorial 2 https://www.youtube.com/watch?v=qkk6mdH17h8&t=22s
- Compatibility with the Cascadeur program for animation; Tutorial 3 https://www.youtube.com/watch?v=k4bb-k594zk
Blender 4.3 project with customized materials and two Rigs (UE5 Rig, and Basic Rig);
Rigging and Skinning 3d model;
FK rig (based on the latest version of the Unreal Engine 5 skeleton).
Unreal Engine 5 Epic skeleton;
Included textures in sizes 2048, 4096;
Marmoset Toolbag 4 demo scene;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
Two Skin colors;
Three color textures of clothing;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
Verts 25,344; Tris 49,115
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.