Pbr-'king's Chamber' Ancient Egyptian Sculpture Digital Exhibition Hall
This is a scene I made for my unreal interactive digital showroom. The building model was low poly, textures were generated by AI, then converted to grayscale and normal maps using photoshop, and the maps of all building modules were baked using the PBR process, with resolutions ranging from 2K to 4K. To expand the use case, I made both intact and broken versions of the building module in the Exhibit model file, all exported in FBX format and embedded with textures.
If you find that the texture doesn't appear when you open the blend file, open the file and unzip the texture folder, go to blender file and click "Find Missing Files" and select the Texture folder to re-link the texture.
2024.9.28 Update: I uploaded my unreal interactive digital showroom scene with the project made by UE5.21. Contains two engineering files, one is the blueprint interactive exhibition hall, the other is the exhibition hall scene model, the Building model module, the building module is in the building model level.
The file contains:
1. Exhibition hall scene model file;
2. Building module file;
3. texture package;
4. images material package;
Note:
The work is made in blender, and the texture is baked in blender baking process.
File format: blend, FBX
File size:
1. Exhibition Hall: 668M
2. Building module: 3.45M
3. texture package: 3.11G
4. images material package: 81.2M
Number of building module vertices: 99097
Building module polygon count: 75691
unreal file package parameters:
Development version: UE5.21
Collisions: All models are independent collisions
LODs: No
Material quantity: 92
Texture resolution: 2048*2048/4096*4096
Supported development platforms:
Windows: Yes
Mac: Yes
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