An epic course helping you create your own characters for your short film (or other projects). More than 3 hours of content in 38 lectures, several bonuses, a lot of fun historical facts and some bad jokes…
NOTE: This is not a human base mesh modeling course. I generate my character mesh in FUSE CC and focus mainly on the warrior's armor and gear modeling.
Hello, friends of Blender, Ancient Greece… and generally cool stuff!
My name is Martin and I am so excited to bring you this epic course from the series of tutorials belonging to the Heroes of Bronze project.
In this course, I focus on creating a Spartan warrior character, guiding you through various stages of modeling, sculpting, retopologizing, hair grooming, UVing and preparing for export to other applications. At the end of it, you will have all the tools you need for creating your own characters for your CG videos and films.
THE COURSE CONTAINS:
more than 3 hours of guided tutorials in 38 lessons, sped up at repetitive tasks
bonus: adding rigged characters
bonus: particle hair grooming
bonus: painting height in Substance Painter
lots of historical fun facts about Ancient Greece
ancient Greek decorative alphas (.png)
textured models (.blend) of the kopis sword and aspis shield
YOU WILL NEED:
Blender 2.79 and higher
Free Addons (built into Blender 2.79): Layer Management, LoopTools, NodeWrangler, Texture Atlas
Paid Addons (optional): UV Packmaster
For the Bonus Lesson #3: Substance Painter (30 day free trial)
YOU WILL LEARN TECHNIQUES ON:
how to add rigged characters to Blender
how to model armor and accessories for the warrior model
how to sculpt and retopologize assets
how to UV unwrap the assets and pack them into Atlases
how to export meshes to Substance Painter and Height paint there
how to create particle crest in Blender
a lot of unnecessary but fun historical facts about Ancient Greece:
More info on the website: www.heroesofbronze.com
|Published||about 5 years ago|
|Render Engine Used||Cycles|
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