Geometry Nodes Bundle 1
3 New Geometry Nodes to aid your workflows.
Blur Geometry
Blurs your geometry, allowing you to effectively bevel the edges of your quad-based meshes without adding extra geometry.
Whether you're using it to smooth out a mesh or have more fine control over your subdivisions, the blur geometry node is efficient and simple to use.
Calculate Volume
This simple node allows you to connect your geometry and output your geometry as well as the volume of the mesh itself.
Watch it change in real time with a viewer node or store named attribute node.
The output is a single value so can be stored on many different domains as an attribute.
Set Position Proportional
This node allows for moving selected parts of your meshes with falloff on the surrounding geometry. You are able to move points, edges or faces and provide a custom minimum and maximum for the falloff.
Just like proportional editing, but non destructive.