Fps Arms 03A - Rigged
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
Textures with a resolution of 4k(4096x4096);
Triangulation model (divided into triangles) for correct export to game engines;
Unreal Engine 5.3 project;
Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;
Blender file with two ready-made rigs and customized materials (watch the video);
-
.fbx,
Verts: 13,110; Tris: 25,963;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s
Unreal Engine 5 Technical Details
- The character was configured using Control Rig
- The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig._
Technical Details
- Control Rig;
- Masks have been added to the material for dynamic color changes. (watch the demo video);
- 10 color styles;
- Two shades of skin texture;
- Included textures in sizes 4096;
- Low Poly All - Verts 13,110; Tris 25,963;
PBR Materials;
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) demo
Number of characters: 1
Vertex counts of characters: 13,110
Number of Materials and Material Instances: 3 and 17
Number of Textures: 29
Texture Resolutions: 4096x4096
Published | 3 months ago |
Blender Version | 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0 |
Render Engine Used | eevee |
Misc Data | uvs-unwrapped, manifold-mesh, rigged, low-high-resolution, normal-mapped, textured |
License | Royalty Free |
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