Drink Pack
a pack of 11 juice packages
a pack of 11 juice packages
- coated paper shader
- correct UV Map for your print design
- detailed for closeups
FEATURES
![](https://d1231c29xbpffx.cloudfront.net/cache/2d06c21891234d2895567118840842a8.png)
the models are reduced to the very minium of necessary vertices, the rest of detail is added by modifiers.
The shaders are easy to adapt and include a nodegroup for the coated carton look
![](https://d1231c29xbpffx.cloudfront.net/cache/4f4a212bf11e05b5adf8628c9bbe55b2.png)
The UV Maps are projected onto the unfolded carton, which was theen folded into its final shape. This way all textures are following the model as expected.
![](https://d1231c29xbpffx.cloudfront.net/cache/6efc9757dd6f9a25c9d87f606f938b2e.png)
additionally there is a drinking straw included,
![](https://d1231c29xbpffx.cloudfront.net/cache/d160d7410e6601609de77c60451a9c02.png)
and two special shapes: the original TetraPak design using a tetraedon shape, and a flexible aluminum bag with wrinkles displaced into the geometry using vertex groups and modifiers.
![](https://d1231c29xbpffx.cloudfront.net/cache/1759bd75746472c4547e531f667acdaa.png)
a heatshrinked plastic foil is achieved using a smooth and a shrinkwrap modifier
![](https://d1231c29xbpffx.cloudfront.net/cache/0e2bdf9a91b0b09c62a659eb02c8797c.png)
![](https://d1231c29xbpffx.cloudfront.net/cache/d160d7410e6601609de77c60451a9c02.png)
and two special shapes: the original TetraPak design using a tetraedon shape, and a flexible aluminum bag with wrinkles displaced into the geometry using vertex groups and modifiers.
![](https://d1231c29xbpffx.cloudfront.net/cache/1759bd75746472c4547e531f667acdaa.png)
a heatshrinked plastic foil is achieved using a smooth and a shrinkwrap modifier
![](https://d1231c29xbpffx.cloudfront.net/cache/0e2bdf9a91b0b09c62a659eb02c8797c.png)
Have a look at my other items including:
About the Creator:
I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.
I started programming Blender add-ons and noding vector operations into shaders around 2012.
I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.
Dev Fund Contributor | |
Published | over 1 year ago |
Blender Version | 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6 |
Misc Data | Uvs-Unwrapped, Low-High-Resolution, Textured |
License | GPL |
![](https://d1231c29xbpffx.cloudfront.net/site_assets/support-icon.png)
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