Realistic Zombie Boss (Rigged)
Optimized 3d model with for games and animation
- Unreal Engine 5.3-5.5 project! (The model contains 11 animations)
- Blender project with customized materials and two Rigs (UE5 Rig, and Basic Rig);
- Rigging and Skinning 3d model;
- FK rig (based on the latest version of the Unreal Engine 5 skeleton).
- Included textures in sizes 2048, 4096;
- Marmoset Toolbag 4 demo scene;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- Two different eye color textures!
- Two Skin colors;
- Three color textures of clothing;
- Unreal Engine textures!
- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
- Verts 64,895; Tris 127,938;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Unreal Engine
Realistic Game ready 3d Cyber Zombies model for Games or video clips.Animation. Control Rig. Easy retargeting!
Easily create your own animation or edit the finished one with Control Rig! Full compatibility with Epic Skeleton UE5 version.
The character was configured using Control Rig The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).
A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s
Control Rig tutorial: https://www.youtube.com/watch?v=vhgPUnby1JY
The model contains 11 animations
- attack (x3)
- walking (x3)
- idle (x2)
- death (x1)
- run (x1)
- jump(x1)
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Technical Details
- Eleven animations;
- Control Rig;
- Masks have been added to the material for dynamic color changes. (watch the demo video);
- Two shades of skin texture;
- Two textures of clothes and eyes (blind eye)
- Included textures in sizes 4096, and 2048;
- Low Poly All - Verts 64,895; Tris 127,938;
- PBR Materials;
- 4K Textures - Body, Clothes, Armor;
2K Textures - Eyes; _
Rigged: (Yes);
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes);
Animated: (Yes);
Number of Animations: 11;
Animation types (Root Motion/In-place): yes;
Number of characters: 1;
Vertex counts of characters: 64,895;
Number of Materials and Material Instances: 6 and 9;
Number of Textures: 32;
Texture Resolutions: (4096x4096 - Body, Clothes; 2048x2048 - Eyes);
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: Important/Additional Notes: Body is cut out under the clothing.
- Additional bones: https://drive.google.com/file/d/1-OeEoJ8dfDdUmva1c5bxVwFwsTlO7hAB/view?usp=sharing