Blender Ready Hair System

by PixelicaCG in Modifier Setups


Hair System


The Hair system is based on geometry nodes, by appending the node to your project you'll have access to the full hair system in the geometry nodes and for the +Options version, you'll have easy acess to the full hair system in the modifiers just like the old particle system + Hair and Beard Practice File (.blend)



How to use:
1- In Blender: File > Append
2- Select HairNodes+Options.blend
3- Node Tree > Mainhair
4- Select your head
5- Shift + A > Curve > Empty Hair
6- In Modifier Properties, Change "Surface Deform" to "0 MainHair"
7- You can now change the settings



Edit it to your desire:

Full hair and Beard Blend file for Practice:


Full Tutorial:
https://www.youtube.com/watch?v=XXwoc-4dfEk

  • Hair system geometry nodes included, organized and easy to adjust and change.

    $1
  • Full Hair System with options ready to be changed and adjusted + .Blend file of Head with Hair and Beard to use or practice

    $4.99
$1

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Details
Dev Fund Contributor
Published 8 days ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6
License Royalty Free