Procedural Material Pack - Nature #2

by Stéphane in Surfacing


This pack contains 5 realistic procedural materials for Blender.

They all use object as texture coordinate so UV's are not required (you can change this easily in the shader tab).
Render Engine : Cycles
Use displacement : Yes (Better results with adaptive subdivision)

Here is what a simple plan can become with just a few clicks :

Turn a basic roundish object into a realistic volcanic rock :

Each material has it's own customized node group, so you will be able to customize it with different values like scale, colors, wetness, displacement, AO (ambiant occlusion) :

Here are a few exemples of what you'll can adjust :




How to import the materials :

  • Go to File → Append

  • Look for the file that contains the materials and double click on it

  • Go to the material folder

  • Select the material and click on "Append"

  • Now you can assign the material to your object and customize it in the "material properties" panel or in the Shading workspace.

Dev Fund Contributor
Published 4 months ago
Blender Version 4.0
Render Engine Used cycles
License Royalty Free
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