Convert the geometry of any object into a 3D printed-looking version of itself. It works by creating slices of geometry just like a 3D printer would. There are controls for layer height, and a PLA shader is included.
Ideal for 3D print sellers who are looking to create renders of their products instead of relying on photography. Infinite color variations, infinite angles, perfect lighting, no dust or imperfections. Get that extra visibility on social media with beautiful images!
Main Features
- Convert an object into a version of it that looks like it was 3D printed
- Control the layer height as well as the precision (polygon density)
- Animate the object being printed layer by layer
- The most efficient way of creating renders for your 3D printed products
How to use
- Triangulate your mesh with the Triangulate Modifier
- Add the Geometry Nodes Group to the object (append it or simply use the provided file)
- Press play on the timeline and let the modifier build the object.
- Once fully built, apply the modifier.
Make sure your mesh is triangulated and manifold (watertight). The node group is made to work with real-world sizes, so ensure your object is at a 3D printable scale (i.e., small). Apply all other modifiers (including Triangulate) before adding the node group for faster baking, so Blender doesn't recompute them each frame.
Controls
- Layer Height: Control the height of each layer. Default is 0.28mm.
- Precision: Control how accurately the curves follow the base object. This results in more or fewer polygons in the end. A larger value improves performance but reduces accuracy. A value of 0.1mm gives good results but may be slow for large objects. Default is 0.1mm.
Shader
A PLA shader comes with the blend file. You can easily change its base color in the shader editor.
Examples
Limitations
- Size: Designed to work with real-world 3D print sizes and layer heights. Objects above 50x50x50cm and layer heights lower than 0.12mm may be too slow to process or cause Blender to crash depending on your hardware.
- Density: 3D objects with too many polygons will cause lag. Use the Decimate Modifier to reduce polycount before using 3DPrintify if needed.
- Mesh Printability: Ensure the mesh is manifold, watertight, with face normals facing outward. Try voxel remeshing if you encounter issues.
- Compatible with Blender 3.6 and above.
Contact & Support
If you have any issues, I will be happy to help via Discord.
More about me: https://linktr.ee/globglob3d