Room Asset Pack

by MagicCGIStudios in Models

DOCUMENTATION


How To Import These models Into Blender/ your Blender Scene:


Unzip "Room Asset_Pack.7z"


(7zip if you dont have it can be downloaded here : http://www.7-zip.org/download.html  ....its free.


After you have extracted the file:

1.Open Blender

2.Go to File........find and open `Room Asset Pack.blend`


If you are adding selected objects to a current scene :

3.Select: Append

4 Go To Your Room Asset Pack Folder Location

5.Open: Room Asset Pack.blend

6. Select the Object or Objects which you wish to add to your Scene.



Blender Version 2.79 and Cycles Render Engine used to create the Models


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Tested in 2.80 EEVEE Render Engine : Please Read the following........


Eevee works differently from Cycles, so a little tweaking will be required to get a similar look to Cycles with certain objects


Please ensure you have Lighting enabled in your scene ( Eevee won`t cast shadows etc from a HDRI)


Please enable Screen Space Reflections & Refraction in the Eevee Render Settings


Highlight your scene light, then go to the Lighting menu


Enable Shadow - Just change Softness to 1.000 


Enable Contact Shadows 


The above settings will give you shadows, of course you could tweak this to your liking



On to the Objects :

You will need to go to Materials Tab then change settings for the following Objects/Materials


Coffee_Table_Set :


Wine Glass & Wine Colour : ( Settings - Blend Mode - ALPHA BLEND - enable Screen Space Refraction for Both - Set Refraction Depth to 0.35m


Cabinet :


Glass Vase & Vase Water : ( Settings - Blend Mode - ALPHA BLEND - enable Screen Space Refraction for both - Set Refraction Depth to 0.08m


All other Objects appear as they should in 2.8 Eevee

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All textures/images and associated files are included within the Blender file.


All Room Objects are on layer 1


The `Half Room and Flooring` are on Layer 2


Lighting and the Camera are on layer 3


All objects have Scale and Rotation applied


Approx real world scale ( Adjustable of course) Metric


All Objects are named accordingly within the Outliner



(Please note the HDRI Lighting used in the Images provided is not part of this package......there are plenty of free ones available online)


All of the Objects can of course be duplicated as many times as you like using SHIFT-D


Thank you, any questions?? i will do my upmost to answer


Have a great day!


MagicCGIStudios