Rig2U5 - Game Rigs For Unreal Engine 5 Ik Rig, Ik Retargeter, Modular Control Rig
RIG2U5 - Rigging & Exporting characters for games, made easier
- Seamless Rigify-to-Unreal Export: Fully compatible FBX with Unreal IK rig
- Effortless Animation Workflow: Export and import facial/body animations with Unreal's default settings.
- No More Redundancy: Animate with Rigify controls and export clean, streamlined keyframes.
- Dynamic Control at Any Stage: Adjust and regenerate rigs on the fly with intuitive interaction modes.
- Append animation files from one character to another with the same rig.
- Blender rigs fully compatible with IK Retargeter, and modular Control Rig!
Quick setup video
Rig2U5 simplifies game character rigging and animation workflow between Blender and Unreal Engine 5. It supports full facial and body rigs; includes U5, A, T, X pose templates; works seamlessly with Unreal’s IK rig, IK retargeter, and Modular Control Rig system. "Rig2U5 handles the technical complexities, so you can focus on animating your game characters with confidence."
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Installation
Go to Edit>Preferences>Get Extensions>Install from Disk (target the directory where you have the .zip addon file).
BUG REPORT - https://github.com/ArchTinker/RIG2U5-Support
Rigify IK / FK Switches, Follow head - Chest - stretchy limbs, facial rig: You can use them all. Use Send FBX to U5 button, RIG2U5 does the rest!
Start with Shift+A> Armature > U5 Game Rigs ; or use the N Panel Templates, Generate the rig guide (Metarig) compatible with Unreal Engine 5
You can go back to the base Metarig at any point, add new bones with rig types, merge other rigs with the game rig (like extra rigged hair, ears, tails, weapons, etc..), and re-generate the compatible game rig with Unreal Engine 5 with the "Update the U5 Rig" button. A non-destructive workflow!
Simplified weight tools, transfer body weights to a list of mesh items you choose, click "Bind" and "Switch to animate" to continue your workflow.
Use the FBX exported with RIG2U5, and create an IK-RIg in Unreal Engine. You'll get 100% accuracy for your game rig, including facial bones!
RIG2U5 rigs are fully compatible with the IK-retargeter in Unreal Engine (set up an IK rig first). You can then bake the motion capture to your own character in Unreal Engine.
The RIG2U5 generated rigs are 100% compatible with the Modular Control Rigs in Unreal Engine 5. Drag and drop components. No more errors or wrong axis twists!
Thank you for considering Rig2U5, your go-to addon for seamless Blender-to-Unreal rigging and animation. Ready to get started? Check out our Documentation and Getting Started for everything you need to dive in.
Support
Have questions? Visit our Support Page or contact our team directly at:
TinkerBoi Support or 3DCinetv
Make game development simpler and faster. Buy now to bring your characters to life today!
RIG2U5 Developers:
TinkerBoi - https://tinkerboi.com/
Pierre Schiller - https://3dcinetv.com/
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