Compatible with Cycles only, it uses real displacement.
- Added a new control for the end of the tiles to have some damamge
-Amount broken tiles
-Amount of tiles with cement splatters
-replace vector (plug your own UV + mapping to adapt it to your needs)
Remember that this shader uses real displacement.
To use it follow this steps:
On render Properties:
Activate Cycles Esperimental Feature Set
Set the Subdivision Dicing in Viewport to 1.0 pixels
Add a subdivision surface modifier with ADAPTIVE subdivision and Dicing Scale of 1 (you can even go to 0.75 or 0.5 for more fine detail) to the object with the material.
The shader uses UV coordinates
|Dev Fund Contributor|
|Published||about 1 month ago|
|Software Version||2.9, 2.91, 2.92, 2.93|
|Render Engine Used||cycles|
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