This is a full kitchen scene in cycles with PBR ready assets ready to append into your own scenes.
The 2 tone colours of the kitchen can be changed by simply altering the materials called PBRMain and PBRSecondColour.
- Cooker facades.
- Gas worktop hob.
- Plate and fork.
- Kettle (with UK plug).
- Tea, coffee and sugar containers.
- Sink and faucet.
- Cupboards and drawers.
- Cooker hob
- Ceiling Light
- Optimised glass shader for windows, reflections without the noise!
That is 12 assets in total.
All of the static meshes have the prefix SM_<nameofasset>. And are all in the same collection called MainCollection.
Also available is a .zip file with all the assets in .fbx format thus increasing this products compatibility.
This kitchen scene is also a unique chance to study how I approached the lighting for this project.
This scene makes use of textures from CC0 Textures and an HDRi from HDRiHaven so go send them some love to if you like this scene: