Texture PNG 2048x2048
Maps:BaseColor, OclRoughMetal (PBR), Normal
The work was created to participate in the competition of the school where I studied.
The theme was "doors", on the references I chose something between the military bunker and space shuttle.
In the terms of reference was given a limit of 15000 polygons and texture size 2048x2048 with texel at least 1200, taking into account the use of trims and overlapping.
It was also necessary to make one texture for the entire model.
I did the project itself with some software. Blender (Modeling, Retop, UV) Marmoset (Bake) Substance Painter (Texture).
I did the visualization in Marmoset and Blender on Eevee.
The simplest animation of the door mechanism was made.
|Dev Fund Contributor|
|Published||about 1 month ago|
|Render Engine Used||eevee|
|Misc Data||uvs-unwrapped, low-high-resolution, normal-mapped, textured|
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