Jim Rig

by Alexey Drozd in Models

Jim is cartoon rig for Blender 3D

Jim is a character made for training animation skills. In it, I tried to combine the best rigging practices, both from Blender 3D and Maya. The character turned out to be very light and optimized (a total of 325 bones and 19,788 faces). Also in the pack there are walking animations, a facial animation test and a script to create a panel with layers of rig. 


Advanced system  for mouth collision

IK/FK switching

Global and local inherit rotation for arms

Pole snapping

Manual pivot for legs, arms and torso

And much more (watch the video)

Changes from 2020/07/21:

  • Reworked inverse kinematics system.
  • Added IK/FK snapping for arms and legs.
  • Resetting leg transformations is more correct.
  • The names of the properties for the legs have been renamed more logically.
  • Resetting leg properties and snapping settings have moved to a separate panel.
  • Minor fixes.

Changes from 2020/08/02:

  • Made correct settings for linking the file

Changes from 2020/11/24:

  • New clothes (shirt and tie with two textures, trousers and shoes) and hairstyle.
  • Renamed all bones according to accepted standards
  • Reworked shapes for some bones to make the rig look cleaner.
  • Added an options bone to customize Jim's appearance, some simulation parameters, and disable some modifiers to increase fps.
  • Many parameters for bones have been removed because their use was the main advantage of the rig.
  • CTRL_HEAD_main_jaw can now move along the local axis Y to create sound «U» or «Kiss»
  • Minor fixes.

Changes from 2020/12/03:

  • The most necessary custom properties have been moved to the Options panel.
  • Snapping FK/IK now makes one button.
  • Minor fixes.

Changes from 2020/12/05:

  • Now it is possible to select the parent bone for inverse kinematics of the arms (shoulder, chest, root).
  • For Jim and Jane, the main bone is named now simply «ROOT».
  • Updated manual (added post about mirroring poses)

Changes from 2020/12/07:

  • Select the parent bone for arms is now split for inverse and forward kinematics

Changes from 2020/12/28:

  • Fixed black eyes when rendering in Cycles.

Changes from 2021/01/25:

  • Now you can block the rotation of the wrist in Ik mode.

Changes from 2021/03/10:

  • All custom properties now work with library overrides.
  • The rig interface script is now linked with the rig.
Sales 30+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published 11 months ago
Software Version 2.83, 2.9, 2.91, 2.92, 2.93
Render Engine Used Cycles, Eevee
Misc Data UV's Unwrapped, Rigged, Animated, Textured
License Royalty Free
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